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Entertainment: Podcasts, Apps & Gaming

Entertainment: Podcasts, Apps & Gaming

Our extensive knowledge of the gaming business allows us to cover all the bases when it comes to market research for the gaming sector. Gamer demographics, favourite systems, preferred genres, gaming routines, and in-game purchase behaviour may be better understood via our expertise in consumer choice and behaviour analysis. Also covered are the ins and outs of game production, including design, tools, difficulties, time, and money. Another important area of study is monetization techniques, which include analysing the effects of in-game advertising, player desire to pay, and various models' efficacy. We also look at how well various marketing and promotion methods work, how satisfied players are with the user experience, and which gaming platforms and technologies are most popular. Our study also heavily covers topics such as mobile gaming, esports, new trends, legal and regulatory challenges, and online and multiplayer gaming. Developers, publishers, and other stakeholders may benefit greatly from our all-encompassing strategy, which helps them make better choices and create games that consumers love.



Audiences
  • Press and publications
  • Various types of game creation, include studios, publishing houses, individual developers, mobile platforms, and internet gaming. Creators, artists, marketers, developers, and engineers all involved in the gaming industry.
  • Choices and actions of consumers. Topics covered include: game design, advertising, monetization, marketing, promotion, e-sports, mobile gaming, trends in gaming, regulations and legal matters.




Gaming - Development & publishing

25,000 quantitative interviews with game publishers and creators, each lasting 15 minutes. With a range of 15-90 interviews per market, 13 target areas were identified. Audience Match is responsible for all sample targeting, programming, and hosting. We translate questionnaires into 12 local languages. Fifty-five qualitative interviews were recruited and carried out over the phone in the same areas. Summaries of qualitative interviews and all translated and tagged materials provided by Audience Match.

  • 13markets across 3 regions
  • 25,000 quantity and 55 qualityinterviews via phone of 40 minutes
  • multiple methodologiesuses across phone, online and targeted digital recruitment


There is a great variety of platforms, genres, and audiences that make up the gaming business. Conducting market research on the following categories of themes and types of demands will best address the interests, trends, and needs of the gaming industry:



Consumer Preferences and Behavior:
  • Player Demographics:
    • Analysis of player characteristics including age, gender, location, etc., influencing gaming preferences.


    Preferred Gaming Platforms:
    • Examination of favored gaming platforms such as PC, console, mobile, etc., and their popularity among different demographics.


    Popular Game Genres:
    • Identification of prevalent game genres like action, adventure, RPG, sports, etc., and their appeal to diverse player segments.


    Gaming Habits:
    • Exploration of gaming behaviors including frequency, duration, and preferred gaming times, shedding light on player engagement patterns.


    In-Game Purchasing Behavior:
    • Understanding player tendencies towards in-game purchases, encompassing virtual goods, expansions, etc., and their impact on revenue generation.


Game Development:
  • Game Design:
    • Evaluation of game design elements such as mechanics, narrative, graphics, etc., influencing player experiences and engagement.


    Development Tools and Technologies:
    • Examination of tools and technologies utilized in game development, highlighting advancements and innovations driving the industry forward.


    Challenges in Development:
    • Identification of challenges and bottlenecks encountered during the game development process, addressing factors impacting timelines and quality.


    Cost and Time Estimates:
    • Assessment of cost and time estimates associated with game development, considering factors like scope, complexity, and team composition.


Monetization Strategies:
  • Effectiveness of Monetization Models:
    • Evaluation of the efficacy of various monetization models such as freemium, subscription, one-time purchase, etc., in generating revenue and retaining players.


    Player Spending Behavior:
    • Analysis of player willingness to invest in in-game content, exploring spending patterns and preferences.


    Impact of In-Game Advertising:
    • Assessment of the influence of in-game advertising on player engagement, revenue generation, and overall gaming experience.


Gaming Platforms and Technologies:
  • Popularity of Gaming Platforms:
    • Examination of the prevalence and usage of different gaming platforms including PC, console, mobile, cloud gaming, etc., among players.


    Adoption of Emerging Technologies:
    • Analysis of the integration and adoption of emerging technologies such as VR, AR, AI, etc., in gaming experiences, and their impact on player engagement.


    Performance and User Experience:
    • Evaluation of performance and user experience across diverse devices and platforms, identifying strengths and weaknesses to enhance gaming experiences.


Marketing and Promotion:
  • Effectiveness of Marketing Channels:
    • Assessment of the effectiveness of various marketing channels including online, offline, social media, influencers, etc., in reaching and engaging players.


    Player Response to Marketing Campaigns:
    • Exploration of player reactions to marketing campaigns and promotions, gauging their effectiveness in driving player acquisition and retention.


    Brand Perception and Awareness:
    • Analysis of player perceptions and awareness of gaming brands, evaluating brand recognition, loyalty, and reputation.


User Experience and Satisfaction:
  • Satisfaction with Game Features:
    • Investigation of player satisfaction with game features, graphics, performance, etc., to identify areas for improvement and optimization.


    Cross-Platform User Experience:
    • Assessment of user experience across different devices and platforms, ensuring consistency and quality in gaming experiences.


    Feedback and Suggestions:
    • Collection of player feedback and suggestions for enhancing gameplay, addressing player needs and preferences to improve overall satisfaction.


Online and Multiplayer Gaming:
  • Popularity of Online Features:
    • Assessment of the prevalence and utilization of online and multiplayer features among players, highlighting their significance in modern gaming experiences.


    Player Preferences:
    • Exploration of player preferences regarding solo vs. multiplayer gaming experiences, elucidating factors influencing their choices and behaviors.


    Community and Social Interactions:
    • Analysis of the impact of online communities and social interactions on player engagement and retention, emphasizing their role in fostering community cohesion and player loyalty.


Esports and Competitive Gaming:
  • Esports Popularity:
    • Evaluation of the popularity and viewership of esports events, examining their influence on gaming culture and industry trends.


    Player Participation:
    • Assessment of player engagement in competitive gaming, including participation rates and motivations for involvement.


    Impact on Game Popularity:
    • Exploration of the impact of esports on game popularity and player engagement, considering its role in driving community engagement and game longevity.


Mobile Gaming:
  • Mobile Game Adoption:
    • Analysis of the popularity and usage patterns of mobile games, highlighting their prevalence and significance in the gaming landscape.


    Player Preferences:
    • Investigation of player preferences for different types of mobile games, including casual, strategy, and multiplayer titles, to discern prevailing trends and preferences.


    App Store Dynamics:
    • Examination of the impact of app store algorithms and promotions on game discovery and downloads, exploring strategies for enhancing visibility and market reach.


Gaming Trends:
  • Emerging Trends:
    • Identification of emerging trends in game design, development, and monetization, discerning evolving player preferences and industry innovations.


    Impact of Global Events:
    • Assessment of the impact of global events on gaming behavior and preferences, considering shifts in player demographics, engagement patterns, and market dynamics.


    Forecasting Future Trends:
    • Prediction of future trends in the gaming industry, based on current market dynamics, technological advancements, and player demands.


Legal and Regulatory Issues:
  • Impact of Legal Changes:
    • Analysis of the impact of legal and regulatory changes on game development, distribution, and monetization strategies, addressing compliance challenges and industry implications.


    Player Concerns:
    • Investigation of player concerns about privacy, data security, and online harassment, exploring regulatory responses and industry initiatives to address these issues and safeguard player interests.


Researchers may learn a lot about the wants, needs, and trends in the gaming business from studies like this, which can aid publishers, developers, and gamers in making better choices and making more engaging games.



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